
The Pyro Solver is built on a multigrid pressure solver, allowing pressure to converge in far fewer iterations than traditional single-grid methods. This means less time waiting for simulations to calculate and more time creating, while also producing cleaner, more stable smoke with fewer pressure artefacts. The result is a solver that feels both faster and more accurate, even at higher resolutions.
At its core, the Pyro Solver is a procedural motion generator. The same simulation can be visualised as smoke, used to advect particles, animate curves or drive complex geometry effects, all without changing the underlying simulation. This flexibility makes it just as useful for abstract motion graphics and experimental artwork as it is for traditional fire and smoke effects.
